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8 bit art view point3/1/2023 From a player point of view, it was much more simple to parse as an amazing act of generosity it was genuinely wonderful to check back in on Shovel Knight every year or so and find a whole new campaign to get through. (And even here, I’m glossing over the additional multiplayer fighting game mode!)įrom a business point of view, this amount of post-release support was frankly kind of ludicrous-an outgrowth of a now-passed era in which plucky developers sought to outdo each other in how extensive and grand their Kickstarter stretch goals could be. Shovel Knight is, after all, one of the most expanded indie games of all time the Treasure Trove version of the game now sports four full-length games within its vast archives, with the latter three campaigns- “Plague Of Shadows,” “Specter Of Torment,” and “King Of Cards”-rolling out slowly over the last several years, each arriving with a new story, new gameplay mechanics, and even, in the case of “King,” a brand new collectible card game for players to lose their minds over. The strangest thing about Dig, though, is the very fact of its release as a standalone product at all. No, what’s interesting about Shovel Knight in 2022 is how Yacht Club has worked to expend it beyond one game into a whole franchise, despite having only released three actual games to date-with the latest, Shovel Knight: Dig, a joint production with Nitrome, arriving on Steam, Switch, and Apple Arcade last week. What to watch on Apple TV Plus: 14 best shows streaming right nowĮight years later, though, the interesting thing about Shovel Knight isn’t how it looks, or even how it plays-although it still plays smooth, I’m happy to report. (And also, like, six billion grumbling asides from my colleague Sam Barsanti, every time we talk indie games.)Ī definitive but possibly questionable ranking of festival films, according to standing ovationsĢ0 Best Picture contenders for the 2023 OscarsĢ6 best TV shows streaming on Prime Video (There’s even some Dark Souls in there, if you squint.) It was also one of the first games to, let’s say, weaponize the 8-bit art style of yesteryear for a combination of aesthetic and nostalgic triumphs, helping to kick off 8 million arguments about the merits of said look. Designed by Yacht Club Games, the brightly colored platformer was an early success of the Kickstarter game development movement, successfully blending old-school NES-style jumping and slashing-including a very direct crib of the very good pogo-stick jumping mechanics from Capcom’s classic DuckTales game-with modern ideas about game design. When Shovel Knight first came out back in June of 2014, it did so at what felt like the forefront of a new wave of indie gaming. Club staffers kick off our weekly open thread for the discussion of gaming plans and recent gaming glories, but of course, the real action is down in the comments, where we invite you to answer our eternal question: What Are You Playing This Weekend?
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